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・ Reflections Records
・ Reflective abstraction
・ Reflective array antenna
・ Reflective disclosure
・ Reflective equilibrium
・ Reflective listening
・ Reflective loss
・ Refining (metallurgy)
・ Refining Fires
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Reflec Beat
・ Reflec Beat Colette
・ Reflec Beat Groovin'!!
・ Reflec Beat Limelight
・ Reflec Beat Volzza
・ Reflect-please
・ Reflectance
・ Reflectance difference spectroscopy
・ Reflectance paper
・ Reflectativity
・ Reflectativity (2000 album)
・ Reflected (disambiguation)
・ Reflected (song)
・ Reflected appraisal
・ Reflected Brownian motion


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Reflec Beat : ウィキペディア英語版
Reflec Beat

is a rhythm game from Bemani, being the latest of its kind since jubeat in 2008. The game underwent location tests in various parts of Japan, Hong Kong and Korea from June to August 2010.〔(REFLEC BEAT Location test )〕 It was released on November 4, 2010.〔(REFLEC BEAT Release! UPDATE ). Bemanistyle. Retrieved 2011-06-25.〕 An update, ver. 1.5 was released on July 14, 2011.
==Gameplay==
In the game field, there will be 2 lines, where the line at the bottom is the player's. Round markers called "Objects" will come towards the player's line, and the aim of the player is to touch them exactly when they are on the line.

There are five types of Object:
* Gold Object: Gold Object will bounce to the opposite direction if it is touched on either the player's or the opponent's line.
* Black Object: Black Object will disappear if it is touched on either the player's or the opponent's line.
* Long Object: Similar to "Charge Notes" in IIDX or "Freeze Arrows" on DDR, the player must touch and hold their finger on the same position until the tail of it reaches the line.
* Chain Object: This type of Object appears with a line that links it to another Object behind it. The two Objects will reach the line in the same place but at a different time.
* 2TOP Object: More commonly used on higher difficulties. There will be 2 2TOP receptors (3 on HARD) to which special green Objects move towards. Just like with the line, player must touch the Object when it overlaps the receptor to hit it successfully.
There are four judgements that will appear when the objects are touched: ''JUST'' for the highest judgement, ''GREAT'', ''GOOD'' and ''MISS'' for the lowest judgement. All of these judgements will be scored differently. The score appears on the middle of the game field, and depending on the score, the player will either win or lose.
There's also a unique feature called the JUST REFLEC Gauge. This gauge is divided by three, and when the player successfully hits an object, it will be filled. Once it is filled, the player will be able to use "TOUCH & SLIDE". Players just have to hit a Gold Object (not a Black Object) and slide it so the object will bounce back faster in an unpredictable direction, but at the same time it costs a portion of the gauge.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Reflec Beat」の詳細全文を読む



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